

Things were going well for him, though, at first. He was only known as Six, but one thing he knew was that it made him dispensable. Everything about him was scrubbed after he was released from prison to become a Gray Man for the CIA. Here’s a breakdown of the conspiracy and Six’s mission. If you found The Gray Man a little confusing along the way, you need The Gray Man ending explained. I think it is worth it’s current price tag of $16.79 CAD.ĪMD FX-9590 | 16GB DDR3-2133 | XFX RX 590 8GB Fat Boy | Mesa 22.1.4 | Samsung 870 QVO 1TB | Manjaro 21.3.6 | Mate 1.26.0 | Kernel 5.18.By Alexandria Ingham 1 month ago Follow Tweet I finished this play through in three hours and six minutes. It had some areas to improve but was still enjoyable. The story and presentation were good and the game play was more fun then nuisance. If you like games like Valley you should like this. Overall I think A Story About My Uncle was a solid platformer. Graphics Settings Used: V-Sync off FOV 100 all high motion blur off 8x AA I found that a keyboard and mouse worked great for this game which was impressive as platformers can be a mixed bag with them. Typically the frame rate was above 80 FPS and was even over 100 FPS for a large chunk as well. There were a couple bits where the frame rate dropped to 58 and 59 but these accounted for a total of about two minutes of my overall play time which was next to nothing. I left V-Sync off as the game picked up my 144Hz refresh rate without it. The game has a v-sync toggle an FOV slider that goes from 60-120 three graphics settings and three AA settings.
#A story about my uncle ending manual
Usually I don’t like this over manual saves but these were spaced out well for the most part and weren’t a big problem. It never crashed and I didn’t notice any bugs. I played A Story About My Uncle on Linux. The ending seemed to be a bit flat and weak but I suggest waiting for after the credits when there is a post credits scene which ties things up nicer. I think adding a “loading” message would have been better. These transitions only took a couple seconds on my SSD but the first couple made me think maybe the game had frozen. There were also some awkward transitions in the game where it loaded the next section of the game but only had a blank black screen.

The only bits that I thought looked weak, even for 2014, was the fire hair and the frog people’s feet. It was never a stunner but had some good art direction. There wasn’t much music in the game to judge. For instance you get a companion who deciphers glyphs for you but they don’t stick around long and there are plenty of glyphs after that point that I would have liked to know what they meant. My only complaint was that you don’t learn more about the frog people and their history.

You are searching for your missing uncle and need to explore this strange world to find him. The story was at times basic but had some promise. All of this makes you strategize when to use them so you don’t run out mid flight. There are also a decent amount of augments you get such as extra grapples rocket boots super jumps and cores that recharge your grapple mid flight. Overall I liked the grappling system as it made me try to plan out a route before taking the first jump. The windmills earlier were also quite finicky. I didn’t seem to have this issue before the ice caves level for whatever reason but it meant a lot more deaths than normal. My issue near the end was that it became difficult to determine what chunks of ground and rock one could grapple to. It had some annoying bits near the end but this was a minor nuisance. First person platformers can be hit and miss but A Story About My Uncle was highly enjoyable for the most part.
